Kernel is our visually stunning and exciting short sci-fi film created by a team of passionate artists using CG animation.
Synopsis: In the not to distant future a city lies bereft of intrigue and knowledge under a vast smog of ignorance. One man above the dreary bustle seeks to return the vitality of wisdom with his Cathexis Tree; a botanical marvel designed to absorb the clouds of discarded intellect roaming the rooftops and reproduce it in the form of Kernels. When haste precedes caution, Leonard discovers the true potential of his creation; that one must sow the seeds of knowledge to fight the rot of ignorance.
Olly Skillman-Wilson: Director, Writer, Lighting Artist http://www.thepixelcrush.com
Laurence Nairne: Creative Producer, Script Editor, Animator http://www.linkedin.com/in/laurencenairne
Charlie Minnion: Lead Compositor, Editor, Storyboard Artist http://www.charlieminnion.com
Hugh Herbert: Writer, Animator http://www.animatedhughey.com
Dan Emmerson: Animation Director http://www.doodledemmy.co.uk
Luke Jefferson: Rigging, Texturing, Technical Director http://www.linkedin.com/pub/luke-jefferson/47/197/253
Kai Fraser: Dynamics, Stereography http://kaifraser.wordpress.com
Liam Fraser: Dynamics, Stereography http://www.liamfraser.com
Jake Jones: Modelling, Texturing, Compositing http://www.jake17jones.moonfruit.com
Ryan Mace: Modelling, Texturing, Compositing http://www.ryanmace.co.uk
Nigel Kitts: Lead Texture Artist, Animator http://www.linkedin.com/in/nigelkitts
Alan Matthewman: Fluid Dynamics, Cloth Simulation http://ajmatthewman.com
Official video for Lorn's 'Weigh Me Down', taken from the album 'Ask The Dust', out now on Ninja Tune.
Five pieces of fried chicken that transform into a giant fried chicken monster. Together, they protect the American public from dangerous foods produced by the evil Friendly Farms Corporation.
I did a quick alien design concept and approached Brett Sinclair with it. Together we brainstormed this creature. It was an amazing experience and we had tons of fun feeding off of each other ideas. Brett was as responsible for the modeling and sculpting of the detail. I did the textures, shaders, rendering, lighting, comp and editing.
Bachelor film project from the Willem de Kooning Academy, Rotterdam.
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